illustration is art

Aloy

Aloy So Far…

AloySoFar

I have lost momentum with Aloy, and may never finish her. This is as far as I got with her. I’m pretty happy with her as she is, I’ve certainly captured her awesome, indomitable, warrior persona (:

All my creativity is going into Maria at the moment, on whom I have done 6 hours work, so far. Because she is my first physical painting in four years, I keep forgetting to clean my palette/brushes! I also tend not to push things as far as I should while the paint is still wet… something easily fixed digitally, painfully not easily fixed physically! The biggest difference between digital & physical painting is not about the actual paint/surface, which are remarkably similar, but it is this: you need to be brave when painting physically, you need to commit yourself, not play it safe, otherwise you don’t get the results you want, and you often get results you didn’t want!


Aloy WIP 4

AloyWIP4

Aloy progresses! I hope to finish her this Easter break (:


Aloy WIP 3

AloyWIP3

Aloy continues to progress (:


Aloy WIP 2

AloyWIP2

There’s a stage I get to, doing a painting, when all the rough suggestion becomes visible coolness… I love that stage, the work goes from hopeful slog, to ‘phew, I’m doing this!’… Aloy is just at that stage! From now on, it’s all awesome… I’m creating something beautiful that I love, and it makes me feel so good. I got to the stage, a few years ago, where I knew this stage would always arrive, it was so good, all those years of trying had payed off… there was a time, most of my life, actually, where I’d start paintings (back then, they were always physical paintings) and I’d never get to the sweet stage, I’d just give up, because I couldn’t do what I wanted to. It wasn’t till I started my degree, and had to produce paintings to a deadline, and could spend every waking hour working on them, that I learned to work through my crippling self-doubt, and began realising my life-time aspiration to be an artist. So, yay for me (:

I now have the time to work on this painting, having completed the main story in the game (which was joyfully sucking up all my spare time), and most of the side quests (I always do as many side quests as I can, so my character will be as kick-ass as possible for the main, huge battle you know is always gunna happen)… the game stats say I’m 75% through the game, they don’t give hours played, but I’d say it was in excess of 40. I hate finishing the main quest in such a great game… you can still dick around doing side stuff, but it’s not the same, you can no longer level up and, if you are like me, by the time you complete the main quest, your character is as powerful as they possibly can be. My Aloy is now practically indestructible… she can take out dozens of bad machines, any single one of which would have been really, really hard, literally with her bare hands (her spear), so it kind of detracts from the challenge. Anyway, really loved the game… I seldom replay such games, as you go from indestructible to pathetically weak if you restart, and pathetically weak sucks once you’ve known real strength/power.


Aloy WIP 1

AloyWIP1

As promised, I have commenced a painting of Aloy, the awesome, red-headed protagonist of Horizon Zero Dawn (: HZD is a gorgeous game, the scenery is constantly, breathtakingly beautiful, and the costumes are magnificent! And they are just backdrops to the excellent gameplay and character development. I love this game to bits!